banner_info3.jpg

MAT5 VIEWER APPLICATION AND TUTORIALS

Updated 11-04-2010

WARNING: The mat5 format names contain one additional character before the “.” such as *E.bmp or *F.bmp. So if the name is “somedata”, then the “E” format name would be “somedataE.bmp”. If you change the name to someotherdata then the new name would be “someotherdataE.bmp”. You can learn more about MAT5 data format at http://www.engr.uky.edu/~lgh/soft/softmat5format.htm

3D VIEWER: GL3DView.exe (Version B): Overview (44MB), Trim Points (33MB), Render Surface (70MB), Trim and Filter (57MB) and Measure Points (57MB).

LATEST FIXes or BUGs:

11-04-2010 Converted to the “right hand rule” for the coordinate geometry. Fixed bug in Render-Trim-Fill. Added the ability to store E formatted mat5 files. There is still some bug related to repeatedly opening and storing mat5 between E and F formats. Not able to repeat the bug during debug attempts. If you note the sequence of operations that insures the bug to occur, let LGH know. Program crashes or out of memory message will appear.

NEW FEATURE: RENDER-NONMETALIC-ORIENTATE (November 2010)

Step 1: Open a MAT5 and select RENDER-SURFACE. We want to orientate the object so the nonmetallic gray scale enhances the depth of the foot print. You can save and pass this type of data to milling machines via meshlab. When you save, use the C.bmp mat5 format so you have the bmp image of the surface.

New Picture (1).jpg

Step 2: Select “Non-Metalic” and use Albedo 4 for the Z dimension encoding and Texture 0 for gray scale. Note that the Z depth is uneven across the print.

New Picture (2).jpg

Step 3: Select “Orientation” and select “OnOff” to enable rotation. Use the spinners to change angles and the Step size will allow you to either fine tune or coarsely get to the desired angles.

New Picture (3).jpg

 

NEW FEATURE: RENDER-VISUALIZE-COMPARE (October 2010)

Step 1: Open a MAT5 and select RENDER-SURFACE. In Surface Rendering dialog do whatever you want but in this case “8 bit Depth Encoding.”

FigureC.jpgFigureB.jpg

Step 2: Select “Exit and Store Copy” which stores a copy of your rendered surface.

Step 3: Re-enter RENDER-SURFACE: Surface Rendering and Select “Original surface” and exit using the “Exit” button.

FigureA.jpg

Step 5: Select RENDER-VISUALIZE-COMPARE. Use “On/Off” to map to the 3D rendering. Maximize box to view the inverse crop regions between the present and previous copy. Use left mouse button to center or drag the crop, and the right mouse button to change size and aspect ratio of box.

FigureF.jpgFigureE.jpg

Step 6: You can “Exit and Turn Off” the visualization or you can “Exit and Stop” and keep the surface encoded as below.

New Picture (6).bmp

NEW FEATURE: INPUT BMP OR JPEG FILES AND ADD DEPTH

EliPhotoEnhance.jpg

GL3DView can also be used to work with 2-D jpeg or bitmap photos. When opened the intensity is used to encode depth and the photo can be processed using 3-D methods as shown above.