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><channel><title>College of Engineering &#187; PS3</title> <atom:link href="http://www.engr.uky.edu/news/tag/ps3/feed/" rel="self" type="application/rss+xml" /><link>http://www.engr.uky.edu</link> <description>University of Kentucky College of Engineering</description> <lastBuildDate>Thu, 17 Jan 2013 14:47:23 +0000</lastBuildDate> <language>en-US</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.4.1</generator> <item><title>Gaming for the future</title><link>http://www.engr.uky.edu/news/2010/02/gaming-for-the-future-2/</link> <comments>http://www.engr.uky.edu/news/2010/02/gaming-for-the-future-2/#comments</comments> <pubDate>Fri, 19 Feb 2010 19:12:26 +0000</pubDate> <dc:creator>Chris Gabel</dc:creator> <category><![CDATA[E-Day]]></category> <category><![CDATA[ECE]]></category> <category><![CDATA[News]]></category> <category><![CDATA[David Shippy]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[XBox 360]]></category><guid
isPermaLink="false">http://www.engr.uky.edu/?p=2165</guid> <description><![CDATA[Engineering alum talks about Xbox 360, PS3 work In 2001, UK alum David Shippy was asked by IBM to head of a team of engineers developing a new microchip to power Sony’s planned PlayStation 3 game console. “I built a world-class design team,” he said, and for the next two years Shippy and the team [...]]]></description> <content:encoded><![CDATA[<h5>Engineering alum talks about Xbox 360, PS3 work</h5><p>In 2001, UK alum David Shippy was asked by IBM to   head of a team of engineers developing a new microchip to power Sony’s   planned PlayStation 3 game console. “I built a world-class design team,”   he said, and for the next two years Shippy and the team “worked   together, played together, ate dinner together, and went to parties   together.” The team worked on a version IBM’s PowerPC chip design,   adapting it to their needs. They were building one of the most powerful   computer processors around, and he loved every minute of it.</p><p>Then in 2003, things changed: Microsoft approached   IBM about creating a chip for its planned Xbox 360 console, and Shippy   was asked to head that team as well. “I felt like I was betraying the   partners at Sony I’d been working with,” he said. “I felt like a double   agent, like a spy behind enemy territory.” After finishing work on both   chips, Chippy went on to write <em>The Race for a New Game Machine</em>,  a book about his experiences, which was published last year.</p><p>Shippy spoke the challenges he faced at a reading   from the book, which he coauthored with Mickie Phipps, on Friday, Feb.   19 as part of preparations for the College of Engineering’s annual E-day   event. A 1983 electrical engineering graduate of the College of   Engineering, Shippy stressed the importance of good communication as a   skill needed by any aspiring engineering professional.</p><p>It was certainly an asset to him while he attempted   to navigate the dangerous waters of building two nearly-identical   processors for rival companies. “I had all the knowledge of the inner   workings of the PlayStation 3, but when Microsoft came in I couldn’t   mention any that intellectual property,” he said. Likewise, when dealing   with Sony engineers Shippy was bound by nondisclosure agreements not  to  reveal any of Microsoft’s secrets.</p><p>Shippy also stressed the importance of passion and   drive, especially in a business context, noting that despite a Sony’s   two-year head start Microsoft was able to beat them to market with the   Xbox 360 in 2005. Entrepreneurs need to envision their goals and have a   positive attitude, Shippy said, in order to attract positive results.</p><p>In <em>The Race for a New Game Machine</em>, which  has been favorably reviewed in the <em>Wall Street Journal</em>, <em>BusinessWeek</em> and video game web site <em>GamaSutra</em>,  Shippy writes of the stress  of walking the tightrope between the two  corporations and the  challenges he faced united a multinational team of  Japanese, German and  American engineers.</p><p>When both company’s engineers realized they were   working alongside their rival’s, there were some tense feelings. “There   were a lot of secret meetings and knowing stares,” Shippy said.   “Eventually, though, everyone put on their engineer hat and started   trying to find the best solution and forgot about who they worked for.”</p><p>Shippy said he wrote the book for two reasons.   “Simply because it was a cool story that had to be told,” he said.   Second, because he wanted to inspire future students to go into a   technical field. “Engineering is exciting. It’s fun work. I want to   encourage people to follow the path I followed,” he said.</p><p>Shippy encouraged the engineering students present   to take writing and communication courses in order to make themselves   more well-rounded. “Communication is everything,” he said. “Being able   to write and being about to communicate well is very important in your   engineering career.” In addition to the book, Shippy has written   documentation, patents and technical papers over his career. “I also   process over 100 e-mails a day,” he said. “And e-mail is all about   clarifying your ideas and passing them on to others.”</p><p>Today, Shippy works for AMD, another processor   maker. In addition to the PowerPC-based processors in the Xbox 360 and   PlayStation 3, he also had a hand in designing the chips in Nintendo’s   Wii console. He also spent time with Intrinsity, a microprocessor   development company that helped Samsung create highly efficient chips to   power the company’s media-rich smartphones. His work in designing   high-performance computer chip technology also encompasses   microprocessor designs for notebook computers, desktop computers,   high-end servers and mainframes that have helped change the way people   play, work and live.</p><p>Shippy’s talk and reading is the second annual   lecture to focus on writing by an engineer leading up the College of   Engineering’s E-day event. E-day, short for “Engineers Day,” is a   daylong celebration of everything engineering has to offer, hosted by   the University of Kentucky. College groups host contests for high,   middle and elementary school students and representatives from nearly 40   companies and government agencies provide activities for students of   all ages. E-day comes at the end of Engineers Week, a national event   dedicated to promoting math and science literacy and ensuring a diverse   and well-educated future engineering workforce.</p><p>Shippy closed his talk by encouraging students to   join outside organizations to build their communication skills while   still in school. “Find people who can mentor you and organizations where   you can work with teams,” he said. “It’s not just the bullet points on   your resume that matter, but your ability to communicate well with   others.”</p> ]]></content:encoded> <wfw:commentRss>http://www.engr.uky.edu/news/2010/02/gaming-for-the-future-2/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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